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Unity 3d assets
Unity 3d assets









More info See in Glossary coordinates, and split & trim animation clips Animation data that can be used for animated characters or simple animations. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. The import settings for an FBX file allow you to adjust the scale, generate normals or lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. More info See in Glossary, or a normal map A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. The options that appear vary depending on the type of asset selected.įor example, an image’s import settings allow you to choose whether Unity imports it as a Texture, a 2D sprite A 2D graphic objects. The import settings for this asset will appear in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.

unity 3d assets

To view an asset’s import settings, select the asset in the Project View. meta files and the import process, see How Unity imports assets.Įach type of asset that Unity supports has a set of Import Settings, which affect how the asset appears or behaves. This way, Unity automatically moves or renames the corresponding meta file. The simplest way to safely move or rename your assets is to always do it from within Unity’s project folder. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets.

UNITY 3D ASSETS ZIP

To bring collections of assets into your project from another Unity project, you can use Asset packages A collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the. You can then access this copy from the Project window. If you drag a file from your computer’s file browser into Unity’s Project window, Unity makes a copy and places it into your Assets folder. The Project window shows Assets that Unity has imported into your project When you put any asset into your Assets folder, it appears in your Project window. Unity automatically detects files as they are added to the Assets folder, or if they are modified. If you delete them within the Unity Editor Project window, you also delete them from your computer. Warning: In most cases, the items that appear in your Project window represent actual files on your computer.

unity 3d assets

If you modify the import settings for an asset, or make a change to the source file in the Assets folder, Unity re-imports the asset again to reflect your changes. Instead, the import process reads your source file, and creates a game-ready representation of your asset internally, matching your chosen import settings. When you modify a file in Unity, Unity does not modify your original source file, even though you can often choose between various ways to compress, modify, or otherwise process the asset within Unity. Therefore, if you save or copy a file to your Assets folder, Unity imports it and appears in your Project window.

unity 3d assets

You can save or copy files that you want to use in your project into the Assets folder, and you can use the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary inside Unity to view the contents of your Assets folder.

unity 3d assets

When you create a Unity project, Unity creates a folder (named after your project) which contains the following subfolders: Unity also detects when you save new changes to the file and re-imports files as necessary. For many common formats, you can save your source file directly into your project’s Assets folder and Unity can read it. To do this, you can either export the file directly into the Assets folder for your project, or copy it into that folder. You can bring assets created outside of Unity into your Unity project.









Unity 3d assets